Vuforia SDK Version: 7.0.36 -
Description with steps to reproduce: I'm getting an error in the Unity Editor when I switch scenes with ARCameras or regular cameras while digital eyewear is enabled.
I'm working with ODG r7s - the same error occurs when the app is built to the device.
I was able to reproduce this in a new project by simply making two scenes, one with an ARcamera, one with a regular camera, setting device type in Vuforia config to digital eyewear, and switching between the two scenes. I also reproduced it in the vr-ar mars sample project by duplicating the vr-ar scene, and trying to load the duplicated scene from the first. This works fine unless digital eyewear is enabled, in which case several errors arise.
If anyone knows how to fix this or a temporary workaround, please let me know.
I'm linking my original forum post that has an attached project to reproduce the bug.
Development OS (Mac OS X, Windows, Linux): Windows -
Mobile OS and Version: Reticle OS with Android 6.0.1 -
Mobile Device Manufacturer and Model name: ODG R7W -
Do the Vuforia Sample Applications show the same behavior?: Yes. With the AR-VR sample, create another scene with a camera or ARcamera, set digital eyewear in vuforia config, then load one scene from the other and the error should appear.