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Galaxy S6 & Galaxy Alpha Bugs

Vuforia SDK Version: 5.0.5 - 5.0.6 -Description with steps to reproduce:

* Vuforia 5.0.5 and 5.0.6

* Unity 5.2.X - 5.3

 

1. Macro doesn't work on "Samsung Galaxy Alpha" and "Samsung Galaxy S6"

 

Samsung Galaxy Aplha + Vuforia

[img]http://www.picshare.ru/uploads/151219/Y911x8EY0x.png[/img]

 

Samsung Galaxy Aplha + Camera App

[img]http://www.picshare.ru/uploads/151219/5UZZE79G67.jpg[/img]

 

Samsung Galaxy S6  + Vuforia

[img]http://www.picshare.ru/uploads/151219/xpC4Y1IzZk.png[/img]

 

Samsung Galaxy S6 + Camera App

[img]http://www.picshare.ru/uploads/151219/9Jv6156xmI.jpg[/img]

 

I wrote about this - https://developer.vuforia.com/forum/issues-and-bugs/camera-focus

* In Vuforia 4.X Macro works fine

And a similar post - https://developer.vuforia.com/forum/unity-extension-technical-discussion/samsung-s6-focussing

 

2. Samsung Galaxy S6 (and Iphone 6)  doesn't accurately calculates marker position.

 

Samsung Galaxy S6 (bad marker position)

[img]http://www.picshare.ru/uploads/151219/5V8GJ0C680.png[/img]

 

Samsung Galaxy Aplha (normal marker position)

[img]http://www.picshare.ru/uploads/151219/2MvAPro9G1.png[/img]

 

3. Samsung Galaxy S6 - Sometimes appear distorted background image.

 

[img]http://www.picshare.ru/uploads/151219/0p71DSQ8GJ.png[/img]

[img]http://www.picshare.ru/uploads/151219/hGm4Wf3435.png[/img]

 

Technical information:

Galaxy ALPHA SM-G850FAndroid 5.0.2G850FXXU1COI3Screen resolution 1280x720 Galaxy S6 SM-G920FAndroid 5.1.1G920FXXU3COI9Screen resolution 2560x1440

 

-Development OS (Mac OS X, Windows, Linux): Windows 8.1 -Mobile OS and Version: --- -Mobile Device Manufacturer and Model name: --- -Do the Vuforia Sample Applications show the same behavior?: Yes

I Just made a build of my project using Unity 5.1.3f1 (32-bit) and Vuforia 5.5.9 and after 30/40seconds my Galaxy S6 screen gets noisy.

Am I doing something wrong?

Just to exclude that it's not a "migration" issue with your project, could you:

- create a New Unity project

- import the ImageTargets-5-5-9 sample unity-package

- add your key to the ARCamera

- build and run, and see if you get the same behaviour?