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Ground Plane fails after multi-target on stereo setup

September 24, 2018 - 11:40am #1

Vuforia SDK Version: 7.2.24 -

Description with steps to reproduce: - Set Vuforia in "Phone + Viewer mode" (stereo), for instance with Viewer Type "VR Goggles (Merge)".
- Set a plane using the Plane Finder (Interactive Hit Test for instance)
- After setting the plane, look at a multi target object and track it (cuboid in this case)
- After tracking it, take the cuboid out of the camera view
- Then the plane won't work properly any more.

Using Unity 2018.2.7f1 (64bit) and Vuforia 7.2.24.

Here is how it looks using Vuforia in Fusion/ArCore mode (core-1.4.0):
https://youtu.be/u4qA3BuvK48

And here is how it looks using Vuforia in standard mode, no arcore (same behavior):
https://youtu.be/2oddaYL984Q

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Development OS (Mac OS X, Windows, Linux): Windows -

Mobile OS and Version: Android 9 -

Mobile Device Manufacturer and Model name: Google Pixel 2 -

Do the Vuforia Sample Applications show the same behavior?: Haven't tried it, but we are able to reproduce the issue very easily just using your scripts.

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