Vuforia SDK Version: 8.3.8 -
Description with steps to reproduce: Having 'track device pose' set to true cause's tracking lag to the object mapped to the marker. Especially visible while moving around the marker. Augmented object lags behind the movement, even though the camera feed is running smooth. The lag only impacts the augmented content. Issue is resolved if 'track device pose' is turned off. Using Unity 2019.1.0f2. Worked fine when using 8.1.x, issue started after updating to 8.3.8.
– Create new scene
– add ARCamera + image target, add a 3d object to target.
– Track device pose set to true, tracking mode positional.
– Using the app -
Development OS (Mac OS X, Windows, Linux): Mac OS X -
Mobile OS and Version: iOS, all versions -
Mobile Device Manufacturer and Model name: Apple iPhone X -
Do the Vuforia Sample Applications show the same behavior?: Couldn't get samples to run however issue still occurred when creating a new Unity project from scratch.
Hi! I'm having the same issue! My project on android is working perfectly but when a change to ios the lag starts or the objects get fixed to the camera.
If I move the phone objects moves like they were not in AR.
Maybe something related to Extended tracker? Something wired.. if I pull down notification center (camera pause) and resume, the tracking improves but for a few seconds
but extended traker "turns off".
I tried a new project with simple set up (camera image and a cube) same result. I tried using opengl 3, metal, Auto.
Vuforia 9.3.3
Xcode 11.x
unity 2019.3.13f1
iPhone 7 ios 12.3
iPhone 7 ios 13.2
iPhone 8 Plus ios 13.2
But, I also tried starting a new project and importing the sample project from Asset Store and that works perfect.
I tried using the same config in my project but no luck. I checked log and both projects show same info:
Metal device with ArKit support ddetected, usign Vuforia fusion. API: Opengl 2.x
There is something in the sample project diferent? Any config I may missing?
Thank you.