By medabit
on Mon, 08/05/2019 - 18:01
Vuforia SDK Version: 8.3.8 -
Description with steps to reproduce: Having 'track device pose' set to true cause's tracking lag to the object mapped to the marker. Especially visible while moving around the marker. Augmented object lags behind the movement, even though the camera feed is running smooth. The lag only impacts the augmented content. Issue is resolved if 'track device pose' is turned off. Using Unity 2019.1.0f2. Worked fine when using 8.1.x, issue started after updating to 8.3.8.
– Create new scene
– add ARCamera + image target, add a 3d object to target.
– Track device pose set to true, tracking mode positional.
– Using the app -
Development OS (Mac OS X, Windows, Linux): Mac OS X -
Mobile OS and Version: iOS, all versions -
Mobile Device Manufacturer and Model name: Apple iPhone X -
Do the Vuforia Sample Applications show the same behavior?: Couldn't get samples to run however issue still occurred when creating a new Unity project from scratch.
Hello,
Hello,
Please refer to this this issue to determine if it is impacting you: https://developer.vuforia.com/forum/unity/known-issues-unity-20191
Thanks,
Vuforia Engine Support
Thanks for getting back. Have
Thanks for getting back. Have read though those notes and I don't believe they are related.
My project does not have the Metal graphics API enabled, just OpenGLES2 and OpenGLES3. Also the bug is occurring on an iPhone X which uses an A11 chip.
Hello,
Hello,
Are you using the Image Targets feature? If so, please share the 2D image file uploaded to the Target Manager. This will allow me to attempt to replicate the setup.
Have you tried testing with a printed target? I'm wondering if rolling shutter is impacting performance.
Hey,
Hey,
Yes we are using the image target, I've attached the image we used below. This bug was happening on all the image targets we were using.
We have tested on printed targets and we got the same issue.
Cheers
Hi,
Hi,
Hi! I'm having the same issue
Hi! I'm having the same issue! My project on android is working perfectly but when a change to ios the lag starts or the objects get fixed to the camera.
If I move the phone objects moves like they were not in AR.