Unity3D, running on i5 6.1 iOS
when detecting cloud target and then consequntly detecting imagetarget from local DB app crashes, this is in the log.
Unhandled Exception: System.InvalidOperationException: out of sync
at System.Collections.Generic.Dictionary`2+Enumerator[System.Int32,TrackableBehaviour].VerifyState () [0x00000] in <filename unknown>:0
at System.Collections.Generic.Dictionary`2+Enumerator[System.Int32,TrackableBehaviour].MoveNext () [0x00000] in <filename unknown>:0
at System.Collections.Generic.Dictionary`2+ValueCollection+Enumerator[System.Int32,TrackableBehaviour].MoveNext () [0x00000] in <filename unknown>:0
at StateManagerImpl.UpdateTrackablePoses (UnityEngine.Camera arCamera, .TrackableResultData[] trackableResultDataArray, Int32 originTrackableID) [0x00000] in <filename unknown>:0
at QCARManagerImpl.UpdateTrackers (FrameState frameState) [0x00000] in <filename unknown>:0
at QCARManagerImpl.Update (ScreenOrientation counterRotation) [0x00000] in <filename unknown>:0
at QCARBehaviour.Update () [0x00000] in <filename unknown>:0
- Development OS (Mac OS X, Windows, Linux): Mac - Mobile OS and Version: iOS 6.1 - Mobile Device Manufacturer and Model name: iphone 5 - Do the Vuforia Sample Applications show the same behavior?: don't know
iOS app crash out of sync
The Vuforia samples do not crash.
If I understand correctly you have a sample that integrates CloudReco and Image Targets?
This should work, so it would be helpful if you could provide more details on what you are doing and how you have put everything together.