Vuforia SDK Version: 5.0.10 -
Description with steps to reproduce:
Developing in Unity.
Create 'landing scene' with Vuforia AR Camera and an Image target
When target is scanned - navigate to second scene (Still using Vuforia live background, but tracking is disabled)
Navigate back to previous scene - App breaks because there are now 2 ARCamaras in the scene.
Keep alive causes a duplicate AR Camera to appear in the scene.
Development OS (Mac OS X, Windows, Linux): Mac OS X Yosemite -
Mobile OS and Version: NA -
Mobile Device Manufacturer and Model name: NA -
Do the Vuforia Sample Applications show the same behavior?: I did not test this with sample applications