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MeshRenderer incorrectly added

Vuforia SDK Version: latest - Description with steps to reproduce: If ImageTargets are created at runtime, (see my other post on how to do this) then Vuforia automatically adds a mesh renderer and a mesh filter component in Unity. This should not be done as it is up to the user what to add to the marker. - Development OS (Mac OS X, Windows, Linux): - - Mobile OS and Version: - - Mobile Device Manufacturer and Model name: - - Do the Vuforia Sample Applications show the same behavior?:

AlessandroB

Mon, 01/28/2013 - 14:04

Hi, I checked this issue with the engineering team;

the Mesh renderer and filter components are added automatically so that the Trackable can be rendered in the Editor.

Automatically adding those components would make sense if you add a marker via the prefab system. However, I create the image targets and frame markers at runtime and I do not want to render them in the editor because I use my own system for that.