By elecman
on Sun, 01/27/2013 - 02:29
Vuforia SDK Version: latest -
Description with steps to reproduce: If ImageTargets are created at runtime, (see my other post on how to do this) then Vuforia automatically adds a mesh renderer and a mesh filter component in Unity. This should not be done as it is up to the user what to add to the marker. -
Development OS (Mac OS X, Windows, Linux): - -
Mobile OS and Version: - -
Mobile Device Manufacturer and Model name: - -
Do the Vuforia Sample Applications show the same behavior?:
MeshRenderer incorrectly added
Hi, I checked this issue with the engineering team;
the Mesh renderer and filter components are added automatically so that the Trackable can be rendered in the Editor.
MeshRenderer incorrectly added
Automatically adding those components would make sense if you add a marker via the prefab system. However, I create the image targets and frame markers at runtime and I do not want to render them in the editor because I use my own system for that.
MeshRenderer incorrectly added
Thank you very much for your clarifications and suggestions. I have brought this to the attention of the team.
Could you also post this modification request in our "wish-list" section ?
MeshRenderer incorrectly added
Ok, will do.
MeshRenderer incorrectly added
Great, thanks.