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MeshRenderer incorrectly added

January 26, 2013 - 6:29pm #1

Vuforia SDK Version: latest -

Description with steps to reproduce: If ImageTargets are created at runtime, (see my other post on how to do this) then Vuforia automatically adds a mesh renderer and a mesh filter component in Unity. This should not be done as it is up to the user what to add to the marker. -

Development OS (Mac OS X, Windows, Linux): - -

Mobile OS and Version: - -

Mobile Device Manufacturer and Model name: - -

Do the Vuforia Sample Applications show the same behavior?:

MeshRenderer incorrectly added

January 28, 2013 - 8:05am #6

Great, thanks.

MeshRenderer incorrectly added

January 28, 2013 - 7:52am #5

Ok, will do.

MeshRenderer incorrectly added

January 28, 2013 - 7:46am #4

Thank you very much for your clarifications and suggestions. I have brought this to the attention of the team.

Could you also post this modification request in our "wish-list" section ?

https://developer.vuforia.com/forum/general-discussion/wish-list

MeshRenderer incorrectly added

January 28, 2013 - 7:37am #3

Automatically adding those components would make sense if you add a marker via the prefab system. However, I create the image targets and frame markers at runtime and I do not want to render them in the editor because I use my own system for that.

In any case, I worked around it by disableing those components. I would recommend giving the user the option whether or not they want to use that feature though. 

MeshRenderer incorrectly added

January 28, 2013 - 6:04am #2

Hi, I checked this issue with the engineering team;

the Mesh renderer and filter components are added automatically so that the Trackable can be rendered in the Editor.

However at runtime those components are automatically removed via the TurnOffBehaviour which is attached to every Image Target or Frame Marker. So, on our side we don;t consider this as an issue;

however, is this mechanism creating some specific problems to you ?

 

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