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My own dataset doesnt work

Vuforia SDK Version: vuforia-unity-6-2-10 - Description with steps to reproduce: For ANDROID app, I use vuforia-unity-6-2-10 and UNITY 2017 2 to buid simple app. When I use vuforia's dataset, everything is ok. But when I import my own dataset, 3D models doesn't appear with my pictures. When I use my own objects with vuforia dataset, it works. I've tried with an old dataset that used to work on vuforia 4.x version. I declare my dataset within vuforia config. So the problem is that my dataset doesn't works. - Development OS (Mac OS X, Windows, Linux): windows 10 - Mobile OS and Version: android 6 - Mobile Device Manufacturer and Model name: sony Z2 - Do the Vuforia Sample Applications show the same behavior?: no

Hello Kubic3D,

Vuforia 6.2.10 is not compatible with Untiy 2017.2. This version of Unity has a natively integrated version of Vuforia (6.5) that you can activate within Player Settings -> XR Settings.

Thanks,

If you're using the samples and selecting a scene that you modified from the included menu, make sure you go into SamplesMainMenu.cs and modify the UpdateConfiguration function to load your datasets instead of the Mars datasets.

Yes it could be a part of the solution. I've found that if I declare and activate my database first, it works. But, when, after that I put a new imagetarget within the scene, it disables my dataset. I have to reactivate and declare my dataset each time I put a new image.

This is a known issue in the current version of Vuforia. You should be able to re-activate your dataset after this and track them.

Apologies for the inconvenience,