By monkey3media
on Mon, 03/13/2017 - 09:16
Vuforia SDK Version: 6.2 -
Description with steps to reproduce: Not sure if this is a bug or if I've done something wrong.
I have shadows showing up in Unity scene view and when I run it through the webcam. But once I build it out to my iPhone I'm not getting any shadows.
Any ideas?
Thanks.... -
Development OS (Mac OS X, Windows, Linux): Unity5.5 on Windows, Build in XCode 8 -
Mobile OS and Version: iOS 10.2 -
Mobile Device Manufacturer and Model name: Apple iPhone 6 Plus -
Do the Vuforia Sample Applications show the same behavior?: not sure....haven't built them out to my device as yet.
Any ideas anyone?
Any ideas anyone?
are there meant to be shadows in the build or do they only work in Play back?
Cheers
Same Question / issue
Same Question / issue
Shadows render in Unity Scene Preview through the webcam but don't render when built out to iPhone
Development OS (Mac OS X, 10.11.6): Unity5.5.2 Build in Xcode 8.2.1) Previewed on iPhone 5 iOS 9.3.5
Check your quality settings,
Check your quality settings, by default, when your project target iOS, the quality settings will be Medium for iOS, you should override this by settings for example the settings to ultra or modifying the medium layer to allow shadows...
Thank you so much AAKLebanon.
Thank you so much AAKLebanon. I have been struggling for ages to get those shadows to work in my builds. Setting the quality in Project Settings to a higher level finally made them appear.