Vuforia SDK Version: 5.5.9 -
Description with steps to reproduce:
Development OS (Mac OS X, Windows, Linux): Mac OS X with Xcode 7.3 -
Mobile OS and Version: iOS 9.2 (although it seems all versions) -
Mobile Device Manufacturer and Model name: iPad Mini 4/iPhone 6 -
Do the Vuforia Sample Applications show the same behavior?: Just put a GPU intensive model into the Unity sample found in vuforia-samples-core-unity-5-5-9.zip and you will see the CPU stall in DigitalEyewearBehaviour.Update.