Hi,
I am trying to make a simple AR app with Unity and Vuforia like here : http://www.dannygoodayle.com/2013/03/01/making-your-first-project-with-unity-and-augmented-reality/
I have downloaded and installed Unity 5.0.3f2 32 bits and Vuforia unity 5-0-5 package on my PC with Windows 8.1 64 bits (6.3, version 9600) .
When I present my target to my camera there is no rendering on my target.
I have checked "Load Data Set myProjectName" and "Activate" in my ARCamera and i added the package of my target in the "Data Set" and in the "ImageTarget" in my ImageTarget.
After saw many topics on the same subject i can't solve my problem.
Someone have an idea for my problem please?
A completely beginner in Unity and Vuforia.
I created a new project with the image target tarmac_scaled.jpg and a 3D Object: sphere on the top of it.
I checked "Load Data Set NameOfMyProject" and "Activate" in my ARCamera and I chose this Data Set in my ImageTarget.
I put the 3D Object sphere under ImageTarget in my hierarchy.
And to finish i put the Vuforia App Licence Key in my ARCamera.
This configuration works.
However, the 3D Object is not at the center of my Image Target, but in the Camera Preview it is (I solved that but I don't really how... I changed 3D Object's position: X = 0.0005 Y = 0 Z = 0.0027 like in the sample instead of X = 0 Y = 0 Z = 0 and it works but when i changed again to (0,0,0) it works too...).
Finally I think the problem was the image target and the Vuforia App Licence Key because I chose mobile key instead of digital eyewear.
But I tried with Android and my webcam with my first project that's why I think the problem was the image target I chose.
Am I right?