Vuforia SDK Version: 6.2.6 -
Description with steps to reproduce: When publishing to windows store many errors are encountered during the Supported API test. The local WACK test passes.
Exemple of the errors are:
API cameraDeviceDeinitCamera in __internal.dll is not supported for this application type. Vuforia.UnityExtensions.dll calls this API.
API customViewerParameters_SetButtonType in __internal.dll is not supported for this application type. Vuforia.UnityExtensions.dll calls this API.
API eyewearUserCalibratorIsStereoStretched in __internal.dll is not supported for this application type. Vuforia.UnityExtensions.dll calls this API.
With the comment that
Using an API that is not part of the Windows SDK for Windows Store apps violates the Windows Store certification requirements.
I am following the official guide and using the sample project to test:
To package I am following https://msdn.microsoft.com/windows/uwp/packaging/packaging-uwp-apps
I am using Unity 5.5.0f3
Visual Studio community update 3.
Visual Studio Tools for Universal Windows Apps 14.0.25527.01)
For solution configuration select Master and for target platform select x86. (Master is a unity specific config setting the Compile with .NET Native tool chain to true in the project properties.)
When packaging I deselect x64 and ARM leaving only x86.
The local test passes with no issue WACK (Windows app Certification kit is installed (My version is 10.0.14393.33)
Then in the microsoft devcenter the app is set to publish manually and submited to the store.
After a while the Certification process fails in the Supported API test with 232 errors.
Development OS (Mac OS X, Windows, Linux): Windows -
Mobile OS and Version: Windows 10 -
Mobile Device Manufacturer and Model name: Microsoft (Surface Pro 4) -
Do the Vuforia Sample Applications show the same behavior?: Yes