Vuforia SDK Version: 4.2.3 -
Description with steps to reproduce:
I'm trying to create my first simple scene in Unity using a cube, a plane and a directional light with hard shadows but I encountered a problem when I build the project on my Android device: the shadows disappear when I get far from my cube.
I tried adjusting the "shadows distance" value from the quality setting but seems that over 20-30 nothing change. (in the play mode inside the editor all works). I partially resolved this issue making my scene smaller (with my ImageTracker size 1,1,1) so when I get far away the marker I remain inside the "shadow distance" value, but the shadows are bad, without aliasing, although I used high quality configuration.
Someone with the same problem?
Development OS (Mac OS X, Windows, Linux): Windows -
Mobile OS and Version: Android 4.3 -
Mobile Device Manufacturer and Model name: Samsung Galaxy S3 -
Do the Vuforia Sample Applications show the same behavior?: