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(SOLVED) 'Black camera screen' after AR Android build

August 30, 2021 - 10:37am #1
Topic solved

Vuforia SDK Version: 10.1.4 -

Description with steps to reproduce: Hi This seems like a common issue but I cant find a fix anywhere?? I've recently installed Unity 2020.3.17f1 and the latest Vuforia I set up a simple scene with Vuforia camera, Image target with my own model, and build it onto my android phone. I open the app, it shows the Unity logo, then screen just stays black. I never used to get this issue with older 2018/19 Unity, and older Vuforia builds. Any help is appreciated, as I've checked countless old threads with no fix -

Development OS (Mac OS X, Windows, Linux): Windows -

Mobile OS and Version: Oxygen OS 11 and Android 11 -

Mobile Device Manufacturer and Model name: OnePlus 6 -

Do the Vuforia Sample Applications show the same behavior?: This actually works on my phone. The camera loads. And I have the Vuforia Samples>Image Target's database works with my printed Astronaut card (which thus shows the astronaut model)


This is really odd

'Black camera screen' after AR Android build

August 30, 2021 - 1:12pm #2

I've fixed it guys!

Please read this for the solution (for me alteast and i'm sure it will be a fix for you!)

In Project settings>Player>Other settings, change 'Scripting Backend' to 'IL2CPP' and 'Api Compatibility Level*' to '.NET 4.x' .

This was the fix. How I found it you ask? Well:

I finally managed to open up Vuforia's 'Sample scenes' that I was reading everywhere (to see if that worked, and if it did, then it was the person's build issue).

Well, the sample scene built onto my phone, and the camera/model showed with the image target.

So I checked through ALL all the Player settings options in the working sample scene, and anything that was different to my own scene's player settings, I changed also.

I was a bit sceptical at first, changing things I didnt really know, and after some trial and error, (and changing a few settings before these ones), the changing of the script background and Api level fixed it! 


If this works for other people, get it pinned!



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