Hello,
I need help. What seems to be the problem? I use unity and tried it on android and it run without a problem. But when I build for xcode and then run it on ipad and iphone it crashes or stuck on Unity splash screen.
Please help. Someone told me to paste this on the thread also. Thank you.
- Development OS (Mac OS X, Windows, Linux): Mac OS X - Mobile OS and Version: 7.1 - Mobile Device Manufacturer and Model name: Apple - Do the Vuforia Sample Applications show the same behavior?: NoTuscaniaAR`QCARUnityPlayer::QCARInit:
0xe69d6c <+0>: push {r4, r7, lr}
0xe69d6e <+2>: movs r0, #0x8
0xe69d70 <+4>: add r7, sp, #0x4
0xe69d72 <+6>: mov r4, r1
0xe69d74 <+8>: blx 0x13a4c60 ; operator new(unsigned long) at MemoryManager.cpp:167
0xe69d78 <+12>: movw r1, #0x8606
0xe69d7c <+16>: movs r3, #0x0
0xe69d7e <+18>: movt r1, #0xe3
0xe69d82 <+22>: add r1, pc
0xe69d84 <+24>: ldr r1, [r1]
0xe69d86 <+26>: add.w r2, r1, #0x8
0xe69d8a <+30>: strd r2, r3, [r0]
0xe69d8e <+34>: bl 0xe6ad84 ; setPlatform(Platform*) at Platform.cpp:43
0xe69d92 <+38>: movw r1, #0x8759
0xe69d96 <+42>: mov r0, r4
0xe69d98 <+44>: movt r1, #0xc8
0xe69d9c <+48>: add r1, pc
0xe69d9e <+50>: blx 0x1aec358 ; symbol stub for: strcmp
0xe69da2 <+54>: cmp r0, #0x0
0xe69da4 <+56>: beq 0xe69dd6 ; <+106> at QCARUnityPlayer.cpp:169
0xe69da6 <+58>: movw r1, #0x87b2
0xe69daa <+62>: mov r0, r4
0xe69dac <+64>: movt r1, #0xc8
0xe69db0 <+68>: add r1, pc
0xe69db2 <+70>: blx 0x1aec358 ; symbol stub for: strcmp
0xe69db6 <+74>: cmp r0, #0x0
0xe69db8 <+76>: beq 0xe69dda ; <+110> at QCARUnityPlayer.cpp:169
0xe69dba <+78>: movw r1, #0x8750
0xe69dbe <+82>: mov r0, r4
0xe69dc0 <+84>: movt r1, #0xc8
0xe69dc4 <+88>: add r1, pc
0xe69dc6 <+90>: blx 0x1aec358 ; symbol stub for: strcmp
0xe69dca <+94>: mov r1, r0
0xe69dcc <+96>: movs r0, #0x2
0xe69dce <+98>: cmp r1, #0x0
0xe69dd0 <+100>: it eq
0xe69dd2 <+102>: moveq r0, #0x12
0xe69dd4 <+104>: b 0xe69ddc ; <+112> at QCARUnityPlayer.cpp:80
0xe69dd6 <+106>: movs r0, #0x6
0xe69dd8 <+108>: b 0xe69ddc ; <+112> at QCARUnityPlayer.cpp:80
0xe69dda <+110>: movs r0, #0xa
0xe69ddc <+112>: bl 0xe85868 ; QCAR::setInitParameters(int)
0xe69de0 <+116>: bl 0xe6b078 ; initApplication at QCARWrapper.cpp:60
0xe69de4 <+120>: bl 0xe85c90 ; QCAR::init()
0xe69de8 <+124>: cmp r0, #0x64
0xe69dea <+126>: blo 0xe69de4 ; <+120> at QCARUnityPlayer.cpp:87
0xe69dec <+128>: cmp r0, #0x64
0xe69dee <+130>: it eq
0xe69df0 <+132>: popeq {r4, r7, pc}
0xe69df2 <+134>: pop.w {r4, r7, lr}
0xe69df6 <+138>: b.w 0xe6b068 ; setInitializationErrorCode at QCARWrapper.cpp:55
Stuck in Unity Splash Screen
Current version of Vuforia is 4.0.105;
you are welcome to upgrade to this version, which supports Unity 4.6, Unity 5.0, Android, iOS 7 and iOS 8 and Xcode 6.
See also:
Stuck in Unity Splash Screen
Thank you good Sir. Now I have used the new version of Vuforia and Unity. I have now a new problem which is this on the attached picture. It used to have no problems at all with the 3d objects. Can someone help?