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Target Behaviour produces loop of errors in Unity

April 25, 2020 - 1:54pm #1

Hi,

When I create a prefab from an Image Target or Cylinder Target and have the created prefab selected, I get into a loop of three compiler errors that get thrown constantly (until prefab is deselected).

Steps to reproduce:

- create Image or Cylinder Target

- create a prefab from it

- have the prefab selected

If I delete the Target Behaviour script, no errors show up.

 

The errors:

The previous instance of UnityEditor.PrefabImporterEditor has not been disposed correctly. Make sure you are calling base.OnDisable() in your AssetImporterEditor implementation. UnityEditor.PrefabImporterEditor:OnDestroy()

The previous instance of UnityEditor.PrefabImporterEditor has not been disposed correctly. Make sure you are calling base.OnDisable() in your AssetImporterEditor implementation. UnityEditor.Experimental.AssetImporters.AssetImporterEditor:InternalSetTargets(Object[])

The previous instance of UnityEditor.PrefabImporterEditor has not been disposed correctly. Make sure you are calling base.OnDisable() in your AssetImporterEditor implementation. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

 

Vuforia 9.0.12

Windows 10, Unity 2019.3.7f1

 

Regards

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