Hi,
When I create a prefab from an Image Target or Cylinder Target and have the created prefab selected, I get into a loop of three compiler errors that get thrown constantly (until prefab is deselected).
Steps to reproduce:
- create Image or Cylinder Target
- create a prefab from it
- have the prefab selected
If I delete the Target Behaviour script, no errors show up.
The errors:
The previous instance of UnityEditor.PrefabImporterEditor has not been disposed correctly. Make sure you are calling base.OnDisable() in your AssetImporterEditor implementation. UnityEditor.PrefabImporterEditor:OnDestroy()
The previous instance of UnityEditor.PrefabImporterEditor has not been disposed correctly. Make sure you are calling base.OnDisable() in your AssetImporterEditor implementation. UnityEditor.Experimental.AssetImporters.AssetImporterEditor:InternalSetTargets(Object[])
The previous instance of UnityEditor.PrefabImporterEditor has not been disposed correctly. Make sure you are calling base.OnDisable() in your AssetImporterEditor implementation. UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Vuforia 9.0.12 Windows 10, Unity 2019.3.7f1
Regards