Vuforia SDK Version: 7.1.35 -
Description with steps to reproduce: Make a new project
Set platform to IOS
Set player settings correctly for vuforia and change API from Metal, to OpenGLES2.
Add Image target to scene
Add second camera, set to 'depth only' clear mode.
Select default Main Camera, go to 'debug' in inspector, and uncheck 'Force Into RT'
Build on IOS device. Note how only the second camera shows the vuforia background plane, main camera shows black.
Either re-check Force Into RT
Set as Metal in API.
Not sure if this is Vuforia or Unity bug. If you do the above in 2018.1 release build with same Vuforia version, all is fine (no matter if you have 'Force Into RT' checked or note
Development OS (Mac OS X, Windows, Linux): OSX -
Mobile OS and Version: IOS 11.3+ -
Mobile Device Manufacturer and Model name: Apple iPhone SE -
Do the Vuforia Sample Applications show the same behavior?: Not tried