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Unity 2018.2 beta specific IOS OpenGL ES2/3 black screen

Vuforia SDK Version: 7.1.35 - Description with steps to reproduce: Make a new project Set platform to IOS Set player settings correctly for vuforia and change API from Metal, to OpenGLES2. Add Image target to scene Add second camera, set to 'depth only' clear mode. *Important step* Select default Main Camera, go to 'debug' in inspector, and uncheck 'Force Into RT' Build on IOS device. Note how only the second camera shows the vuforia background plane, main camera shows black. The fix Either re-check Force Into RT OR Set as Metal in API. Not sure if this is Vuforia or Unity bug. If you do the above in 2018.1 release build with same Vuforia version, all is fine (no matter if you have 'Force Into RT' checked or note - Development OS (Mac OS X, Windows, Linux): OSX - Mobile OS and Version: IOS 11.3+ - Mobile Device Manufacturer and Model name: Apple iPhone SE - Do the Vuforia Sample Applications show the same behavior?: Not tried