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Unity and Google VR - Display is doubled on phone (Android)

May 25, 2017 - 8:48pm #1

Vuforia SDK Version: 6.2 -

Description with steps to reproduce: I followed this guide to integrate google cardboard into my Unity project: (https://library.vuforia.com/articles/Solution/Integrating-Cardboard-to-the-ARVR-Sample)

When I test it in Unity's "play mode", the program functions normally with a webcam, but when I build it and run it on my phone, I get this result: (https://i.imgur.com/Mwm7Opo.png)
The screenshot shows 2 duplicate displays for each eye, the left display can only show the region of the image target, whereas the right screen glitches out and constantly replicates itself and If I move my phone camera away from the image target, then the screen goes completely black.
This program has been working 100% fine before integrating google VR.

I have tried using both JDK 1.8.0u131 32 and 64 bit versions, and using OpenGLES2 graphics API but with the same result.

Additional information:
Unity version: 5.6.1f1
Google VR API Version: 0.8.5 -

Development OS (Mac OS X, Windows, Linux): Windows 8.1 (64 bit) -

Mobile OS and Version: Android 6.0.1 (Marshmallow) -

Mobile Device Manufacturer and Model name: Samsung Galaxy S7 Edge (SM-G9350) -

Do the Vuforia Sample Applications show the same behavior?: No

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