Vuforia SDK Version: Vuforia Eyewear 4.1.3 Beta -Description with steps to reproduce:
1. Use the eyewear calibration tool v4.1.3 to create a user profile and save it.(final test in tool shows that everything is OK)
2. Build the sample project deimagetargets-4-1-3.unitypackage with sdk eyewear 4.1.3.
3. The application when started flashes the Unity logo correctly for a second or two, then turns upside down and the application now stays that way. At this stage when looking at an imagetarget the teapot in scene Vuforia-1-ImageTarget moves the wrong way. If head/eyes move upward, the teapot moves upward and vice-versa, same thing for left and right. The convergence is OK though.
4. IF the calibration in step 1 is made on an upside down imagetarget, then in step 3 the app is still upside down but the movement is correct(teapot stays in place), but the convergence left/right eye is now wrong.
-Development OS (Mac OS X, Windows, Linux): Windows 7 x64, using Unity 5.0.0f4 x86 -Mobile OS and Version: Android 4.0.4 -Mobile Device Manufacturer and Model name: Epson Moverio BT-200 -Do the Vuforia Sample Applications show the same behavior?: The behavior is in the sample applications, I haven't tested anything else since I don't know what's wrong.
Unity orientation wrong, also object to target movement.
So I managed to get the sample working somewhat by removing the SampleOrientationSetter.cs script.
The application still starts the right way up for a few seconds, then turns upside down a little while, then turns the right way up again(unless it crashes at this stage).
Unity orientation wrong, also object to target movement.
Hi,
thanks for your report; could you re-post this in the Digital Eyewear forum:
https://developer.vuforia.com/forum/ar-technical-discussion/digital-eyewear
Thanks