Vuforia SDK Version: 5.0.5 -
Description with steps to reproduce:
Hello, we were testing our game when we noticed that sometimes the AR objects appear upside-down. Since we are using "FIRST_TARGET" world center mode we knew that something was very wrong.
Upon further investigations, using Unity Editor and a Webcam, we noticed that sometimes Vuforia calculates the camera Z rotation in a way that the Camera itself is upside down.
Is there a way to fix this behaviour? Is there an incoming Vuforia fix for this bug?
Please note that if you add 180 degrees to the bugged Z rotation the problem is solved.
Screenshot links: https://drive.google.com/folderview?id=0B17Gjkrc6uZEN3VWWHNBbmZ6dDA&usp=sharing
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Development OS (Mac OS X, Windows, Linux): Windows -
Mobile OS and Version: Android, Unity Editor, etc -
Mobile Device Manufacturer and Model name: Samsung Galaxy S6 SM-G920 -
Do the Vuforia Sample Applications show the same behavior?: Yes, just keep moving the camera until it happens.