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Unity3d 4.5.5 Inverted Camera with multitarget prefab

Vuforia SDK Version: 3.0.9 - Description with steps to reproduce:

I'm developing an application with multitarget prefab. When the Camera opens in the application the view is always tilted(180 degree). The application can still scan the target nd everything works fine. But the scanning view is always inverted. Please help  

- Development OS (Mac OS X, Windows, Linux): Mac Os Yosemite - Mobile OS and Version: Ipad mini , Ipad 2 (both latest versions) - Mobile Device Manufacturer and Model name: As above - Do the Vuforia Sample Applications show the same behavior?: