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UnityRenderingPipeline was not correctly set. Please make sure you have not deleted any files in the Vuforia/Scripts/Internal

July 6, 2020 - 9:53am #10

Vuforia SDK Version: 9.2.8 -

While running my app on iOS device, I'm getting pink VideoBackground (screenshot attached). Problem occurs only on iOS (Vuforia log attached), everything is fine when using WebCam in Unity Editor. I'm using Unity Universal RP package (7.4.1) configured as in 'Pipeline.png'. I've integrated Vuforia using Unity Package Manager, didn't modify any internal files.  -

Development OS (Mac OS X, Windows, Linux): macOS Catalina + Unity 2019.4.2f1 -

Mobile OS and Version: iOS 13.3.1 -

Mobile Device Manufacturer and Model name: iPhone SE 1st gen -

AttachmentSize
Image icon Pipeline.png66.83 KB
Image icon PlayerSettings.png40.44 KB
Image icon vuforia.PNG65.84 KB
Plain text icon vuforia.txt3.48 KB

UnityRenderingPipeline was not correctly set. Please make sure you have not deleted any files in the Vuforia/Scripts/Internal

July 22, 2020 - 3:20am #9

Hello everyone,

I have the same problem! I got console message "Please make sure you have not deleted any files in the Vuforia/Scripts/Internal directory." when I try to open Vuforia AR in the iOS Unity app. The background is also pink, no view from the device's camera. Could anyone help?

Regards

UnityRenderingPipeline was not correctly set. Please make sure you have not deleted any files in the Vuforia/Scripts/Internal

September 1, 2020 - 12:55pm #8

Did you find any solution because i have the same problem now ;-(

Regards

UnityRenderingPipeline was not correctly set. Please make sure you have not deleted any files in the Vuforia/Scripts/Internal

September 2, 2020 - 6:43am #7

Hi,

Could you please let me know the steps you have taken to use URP? Did you upgrade an existing project to use URP? or is it a new project?

Thank you.

Vuforia Engine Support

UnityRenderingPipeline was not correctly set. Please make sure you have not deleted any files in the Vuforia/Scripts/Internal

August 17, 2021 - 9:22pm #6

Hi there, my team is also experiencing this issue. We had initially just ignored the log as it wasn't stopping Vuforia from working, but since every user had this logging to our external logging service, we've decided to tackle the issue.

This happens when we create our ARCamera and then enable Vuforia. We don't actually use anything other than the built-in render pipeline, as we have had the project for quite sometime now.

I attempted to change over to using the Universal Render Pipeline, and other than breaking textures completely, this did not prevent the error from appearing. Instead, after implementing the URP, the Vuforia camera texture would no longer appear, now showing a magenta screen like OP described. I have since reverted these changes.

My next step is to update Vuforia from v9.6.3 to v9.8. I will report back if there is any change.

Unity: 2019.4.13f1 (LTS)

Vuforia: v9.6.3

EDIT: I also just realized that this topic is technically closed (though I don't know why it would allow me to post). Let me know if I should create a new thread.

UnityRenderingPipeline was not correctly set. Please make sure you have not deleted any files in the Vuforia/Scripts/Internal

August 18, 2021 - 7:43am #5

Hey there,

 

Don't worry. You can continue using this thread as you say it's related. Could you provide me with the error you are receiving, as it might be different from the other user.

Also, I would recommend updating Vuforia from v9.6.3 to v10.0.12. There have been many bug fixes and that could resolve the issue. It does mean that you might need to change some code, as the API was overhauled. There's an extensive migration guide that you can use: https://library.vuforia.com/project-migration/how-migrate-unity-project

If there's any API calls that you're missing or need any support, the community is here to help!

 

Kind regards,

Patrick Scheper

Technical Community Manager

UnityRenderingPipeline was not correctly set. Please make sure you have not deleted any files in the Vuforia/Scripts/Internal

August 19, 2021 - 7:38pm #4

patrickscheperptc wrote:

Also, I would recommend updating Vuforia from v9.6.3 to v10.0.12. There have been many bug fixes and that could resolve the issue. It does mean that you might need to change some code, as the API was overhauled. There's an extensive migration guide that you can use: https://library.vuforia.com/project-migration/how-migrate-unity-project

Hi Patrick, thanks for your response!

We gave Vuforia an update to 9.8, which unfortunately didn't solve the issue. I've updated to version 10 now, but with the removal of DataSets and ObjectTrackers, this is too big of a change to immediately tackle for us just for a slight chance that it solves this issue.

I have noticed that the error began appearing when we changed how our AR setup worked in our scene (we moved away from a scene based approach in favour of instantiating our UI and necessary GameObjects), so I may do a bit of experimentation to see whether it's an issue with that change specifically. I think the really odd part about this is how even though the error appears, it doesn't end up actually preventing AR use.

Thanks again! I'll post again if I am able to work out anything.

UnityRenderingPipeline was not correctly set. Please make sure you have not deleted any files in the Vuforia/Scripts/Internal

August 20, 2021 - 5:48am #3

Yeah, I was imagining that upgrading to v10.0.12 could be too much, depending how far you are in your project.

I'll be here if you find that the issue relates to Vuforia.

Have a good weekend!

 

Kind regards,

Patrick Scheper

Technical Community Manager

UnityRenderingPipeline was not correctly set. Please make sure you have not deleted any files in the Vuforia/Scripts/Internal

August 30, 2021 - 8:30pm #2

I figured it out! I went back to a previous version of our project and noticed that the ARCamera prefab that I was instantiating did not have the DefaultInitializationErrorHandler component on it. Simply adding this to the prefab we were creating stopped the error from appearing.

I suppose it makes sense that this is not a commonly reported issue as the GameObject -> Vuforia Engine -> ARCamera method is the generally accepted way of creating the prefab.

Thanks again for your help Patrick, much appreciated.

UnityRenderingPipeline was not correctly set. Please make sure you have not deleted any files in the Vuforia/Scripts/Internal

August 31, 2021 - 6:53am #1

Hey,

 

Awesome to hear that you fixed your issue! And yeah, usually that is the safest way to create the Vuforia objects rather than creating them from scratch.

Have a good week!

 

Kind regards,

Patrick Scheper

Technical Community Manager

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