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User Defined Target object moving with camera

3d objects created on user defined target moves according to the camera's position. Please check the video in the link. My world centre mode is First_target.

Also is there a way to restrict the scale & rotation of object created ( currently it depends on the distance of the camera and the angle of the camera to the target image)

Using Unity.

Help required asap!!

https://drive.google.com/file/d/0B1bLUMuEbwIwdENZWTNaUi15ak0/view?usp=sharing