Topic locked

User Defined Targets Sample not returning the correct Frame Quality

September 26, 2016 - 1:33am #1

The Sample in the UserDefinedTargets-6-0-114.unitypackage is not working correctly. 

The FrameQuality is not returned correctly after the first UserDefinedTarget is created. After the First Creation of an UserDefinedTarget the FrameQuality is always the same like the first one created. 

To reproduce: Start the Vuforia Sample click the Create Button with a Camera Image with medium or High Quality. Then look that the Camera Image gets black for example by covering the Camera with your hand. Then click Create Button again, and another UserDefined Target is created, although there should be the message that the Frame Quality is to Low. 

Am i doing something wrong or is this realy a bug?

User Defined Targets Sample not returning the correct Frame Quality

September 27, 2016 - 3:42am #3

Thank You for the quick response. The fix is working. 

User Defined Targets Sample not returning the correct Frame Quality

September 26, 2016 - 1:33pm #2

This is fixed in the next release of sample. To fix, just add the following at end of OnNewTrackableSource() in UDTEventHandler.cs:

mTargetBuildingBehaviour.StartScanning();

Topic locked