By MrDos
on Wed, 01/17/2018 - 11:50
Vuforia SDK Version: 7.0.36 -
Description with steps to reproduce: If you select .NET 4.6 in the player settings and build on Android, the first time you change scene, the video background becomes blurry and starts moving like crazy.
It doesn't comes back to normal until you restart the app. The adb logs show the following error when this occurs:
OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_OPERATION: Operation illegal in current state
I tested on an iPad 5th gen and nothing similar happens.
Switching back to .NET 3.5 fixes it. -
Development OS (Mac OS X, Windows, Linux): Mac OS X -
Mobile OS and Version: Android Oreo -
Mobile Device Manufacturer and Model name: Google Pixel XL & OnePlus 3T -
Do the Vuforia Sample Applications show the same behavior?: Not tested
Same issue here. Blurry
Same issue here. Blurry camera and moving like crazy. Even when restarting the apps. Target platform Android and building on Windows. Unity 2017.3.1f1. .NET version 3.5.
Hi
Hi
I have the very same problem right now, and it is making my UWP app totally unusable : i need the jsonDataContractSerializer, which is only in the .NET4.6, and vuforia (that used to work correctly on the previous version) is now limited to 3.5, due to this bug.
I have the same problem, and
I have the same problem, and it is making my Hololens application crashes, and i can't go to the version 3.5 because i need NewtonsoftJSON and it only works in version 4.6. Please fix this soon.
It's a shame we still have to
It's a shame we still have to manually change . to , and it still keeps crashing at .NET 4.6, it should be fixed asap as new compiler (.NET 4.6+) is a default one for Unity 2018 and more and more projects migrate from .NET 3.5 to the modern scripting backend.
Hello,
Hello,
All of our samples are still set to use .NET 3.5. Before Unity 2018.3, .NET 3.5 was the default.
We're working on a fix, but no ETA at this time. Apologies for the inconvenience.
Thanks,
Vuforia Engine Support