Log in or register to post comments

Virtual (AR Content) Object Not hidden by real physical objects

May 4, 2022 - 2:23pm #1

I'm using the latest version of Vuforia and the suggested version of unity. Everything builds perfectly as an IOS app when I create an Area target app.

I'm doing a simple hello world cube. The problem is when using the IOS the AR content (the cube game object) is not being hidden by real physical walls. I have not seen anything addressing the issue anywhere surprisingly. Can't believe I'm the only one with this problem.

...and yes, Add Occlusion Mesh is checked.

 

Thanks in advance

Virtual (AR Content) Object Not hidden by real physical objects

May 6, 2022 - 3:47pm #2

Hello,

Can you also confirm that you've also followed these additional instructions from this article:

  • Enable the Add Mesh Collider option to be able to ray-cast against the mesh representation of your environment or include the environment into collision and physics simulations.
  • Added the Area Target’s _occlusion.3dt file to the Assets/StreamingAssets/Vuforia/ folder

Kind regards,

Dave Downing

Vuforia Engine Technical Support

Log in or register to post comments