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Vuforia 4.2.3 crashing on Android build on app start

July 2, 2015 - 10:43am #1
Hey everyone,
 
Posting here to see if anyone has encountered a similiar issue.  After updating our project to Vuforia 4.2.3, the app crashes as soon as Vuforia initializes.  Using 32 bit Unity 5.1.1p2
 
Here is what I see in the console:
 
/QCAR    ( 6954): Setting Unity version 5.1.1
 
D/QCAR    ( 6954): QCAR Extension version 4.2.3
 
D/QCAR    ( 6954): Initializing Vuforia...
 
I/AR      ( 6954): QCAR has been initialized successfully
 
I/AR      ( 6954): QCAR SDK version 4.2.3
 
--------- beginning of crash
 
F/libc    ( 6954): Fatal signal 11 (SIGSEGV), code 1, fault addr 0x0 in tid 6987 (UnityMain)
 
I/libc    ( 6954): Suppressing debuggerd output because prctl(PR_GET_DUMPABLE)==0
 
I/WindowState(  754): WIN DEATH: Window{1d0095a1 u0 SurfaceView}
 
W/InputDispatcher(  754): channel '34b323ab me.superbright.diamonds/com.unity3d.player.UnityPlayerNativeActivity (server)' ~ Consumer closed input channel or an error occurred.  events=0x9
 
E/InputDispatcher(  754): channel '34b323ab me.superbright.diamonds/com.unity3d.player.UnityPlayerNativeActivity (server)' ~ Channel is unrecoverably broken and will be disposed!
 
I/WindowState(  754): WIN DEATH: Window{34b323ab u0 me.superbright.diamonds/com.unity3d.player.UnityPlayerNativeActivity}
 
W/InputDispatcher(  754): Attempted to unregister already unregistered input channel '34b323ab me.superbright.diamonds/com.unity3d.player.UnityPlayerNativeActivity (server)'
 
I/Zygote  (  201): Process 6954 exited due to signal (11)
Thanks for your help.

Vuforia 4.2.3 crashing on Android build on app start

July 27, 2015 - 2:10pm #7

You might also try Unity 4.6.x as well with the Galaxy S3.

Vuforia 4.2.3 crashing on Android build on app start

July 24, 2015 - 11:05am #6

A couple more questions:

- what is the exact device model number (there are a few different flavors of Samsung SIII in the market)

- do you see the same error on Unity 5.1.1f1, or it's only occurring in 5.1.1p2 / p4 ?

 

Vuforia 4.2.3 crashing on Android build on app start

July 24, 2015 - 7:05am #5

dm3d wrote:

  • Does this occur with the ImageTargets 4.2.3 sample app?
  • Which Android device(s) and OS version are you seeing this with?
  • Do you have Force OpenGL ES 2.0 selected for Graphics Level in Android Player Settings in Unity?

  • Does this occur with the ImageTargets 4.2.3 sample app?

    We haven't tried it with that sample.

  • Which Android device(s) and OS version are you seeing this with?
 
Samsung SIII, Android 4.4.2
 
  • Do you have Force OpenGL ES 2.0 selected for Graphics Level in Android Player Settings in Unity?
  •  
    Yes.

    Vuforia 4.2.3 crashing on Android build on app start

    July 23, 2015 - 5:55pm #4

    • Does this occur with the ImageTargets 4.2.3 sample app?
    • Which Android device(s) and OS version are you seeing this with?
    • Do you have Force OpenGL ES 2.0 selected for Graphics Level in Android Player Settings in Unity?

    Vuforia 4.2.3 crashing on Android build on app start

    July 23, 2015 - 7:03am #3

    We are seeing the exact same thing with both Unity 5.1.1p2 and 5.1.1p4 using the VideoPlayback 4.2.3 sample for Android. Relevent log lines:

    07-23 08:54:20.005: W/Adreno-ES20(23496): <core_glDiscardFramebufferEXT:3708>: GL_INVALID_ENUM
    07-23 08:54:21.376: E/Adreno-GSL(23496): <ioctl_kgsl_sharedmem_alloc:1524>: ioctl_kgsl_sharedmem_alloc: FATAL ERROR : (null)
    07-23 08:54:21.486: A/libc(23496): Fatal signal 11 (SIGSEGV) at 0x00000000 (code=1), thread 23496 (enVuforiaSample)
    07-23 08:54:21.596: I/DEBUG(164): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
     

    Vuforia 4.2.3 crashing on Android build on app start

    July 6, 2015 - 9:15pm #2
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