By TAIYI
on Wed, 06/10/2015 - 10:16
Vuforia SDK Version: 4.2.3 -Description with steps to reproduce:
I don't knew what happen .....In the PC is normalbut build to android Abnormal ...what can i do?
the image link:1. http://i.imgur.com/7Fs8yei.jpg2. http://i.imgur.com/Xqsn3V1.jpg
-Development OS (Mac OS X, Windows, Linux): Mac OSX , Windows -Mobile OS and Version: android 4.2.2 -Mobile Device Manufacturer and Model name: LG ,Xiaomi -Do the Vuforia Sample Applications show the same behavior?:
Vuforia 4.2.3 use in Unity 5 and Android bug
Same is me, but for me is windows platform
Vuforia 4.2.3 use in Unity 5.0.0f4
The problem is when the camera is detect the tracking target , the screen will show the 2D images or black screen, and after will show normal camera view when lose the tracking target.
Vuforia 4.2.3 use in Unity 5 and Android bug
I am having the same issue.
Developing with Unity 5.0.2f1 (32-bit) for Windows and Vuforia 4.2.3 for Unity/Mobile devices.
Testing on a Nexus 5 and Transformer Tf300, Android 4.4.4. Both devices are showing the same issue.
Vuforia 4.2.3 use in Unity 5 and Android bug
Could you make this test:
open the VideoBackground shader (this is located in Assets/Qualcomm Augmented Reality/Shaders)
replace this line:
"Queue"="geometry-11"
with this:
Vuforia 4.2.3 use in Unity 5 and Android bug
That kind of worked.
Vuforia 4.2.3 use in Unity 5 and Android bug
I am having the same issue. I've added a button to swap two models. Result is just two texture swapping on your screen.
Vuforia 4.2.3 use in Unity 5 and Android bug
@retwedt:
do you also have a UI canvas in your scene (like others reported in this thread) ? or does the normal map texture issue appears even without a UI Canvas ?
Vuforia 4.2.3 use in Unity 5 and Android bug
Vuforia 4.2.3 use in Unity 5 and Android bug
For now you can find a suggested workaround in this thread:
https://developer.vuforia.com/forum/unity-3-extension-technical-discussion/vuforia-42-unity-501-ui-issue
See the shader called "Custom/VideoBackgroundUnity5" that I posted at post #28.
Vuforia 4.2.3 use in Unity 5 and Android bug
UPDATE on Unity 5.0.x:
Vuforia 4.2.3 use in Unity 5 and Android bug
I'm also having a similar problem. I'm downloading an assetbundle containing a prefab of a 3d model when a target is recognized. It works in the play mode as it's supposed to, but on Android it only shows the texture fullscreen like with others on this thread.