Vuforia SDK Version: 8.0.10 -
Description with steps to reproduce: I've probably found a Vuforia bug I'd like to report:
Galaxy S9 Android 9
SDK 8.0.10
Unity 2018.2.13f1
On my Android build on a Galaxy S9 G960F, the Vuforia Camera has a displacement of the image center. This can be easily reproduced as follows:
* Create a new scene
* Add the ARCamera from Vuforia to the scene
* Add Sphere as child node on the camera
* Move the sphere only on the Z axis to 5 (or similar)
* Canvas in the scene
* Create a picture on the canvas (magenta quadratic)
* Picture on 20x20 pixels (or similar)
* Anchor image directly in the center on the canvas
The expectation of this scene is that the UI image, which is shown in the screen center is located directly in the center of the rendered sphere in 3D space. That's not the case. Here is an offset of the 3d objects recognizable. Only the UI is in the center of the screen. The 3D Objects are shifted away from screen center.
Solution (hacky): If you switch the camera component which is asigned on ARCamera to orthographic at runtime and then back shortly afterwards, the scene will match the expected result.
I can only assume that this is a bug.
Would be glad about help or an answer. Thank you. -
Development OS (Mac OS X, Windows, Linux): Windows 10 -
Mobile OS and Version: Android 9 -
Mobile Device Manufacturer and Model name: Samsung Galaxy S9 -
Do the Vuforia Sample Applications show the same behavior?:
Hi!
I'm having the exact same problems. On my Samsung S8 the center of screen got some sort of offset. I'm doing raycast from the ARcamera which hits with some percent of offset from the center of the screen. This does not happend to my other cellphones. I think this is because of the 18.5/9 ratio which is on the Samsung.
Have this issue been solved yet?
Unity 2019.2.0f1
Vuforia 8.5.9