By GamingArtist
on Fri, 10/04/2019 - 00:01
Vuforia SDK Version: 8.0.10 -
Description with steps to reproduce: I am creating a mobile application in unity using the User Defined Target feature of Vuforia. The issue I am having only occurs while on a mobile phone and not in the unity editor. When I launch the AR scene, about 50% of the time the Vuforia Camera lags immensely down to about 2fps. Other times it is completely fine at 30fps. Once the camera starts at 2fps it stays like that until i restart the scene. I really need help to solve this issue but i dont know why its happening. -
Development OS (Mac OS X, Windows, Linux): Windows 10 -
Mobile OS and Version: Oxygen OS Latest -
Mobile Device Manufacturer and Model name: Oneplus 7 -
Do the Vuforia Sample Applications show the same behavior?: Yes I have tested this out with the official sample applications and it does also occur with them.
Hi
Hi
Could you please let me know the Unity version and what features are using from Vuforia?
Thank you.
Vuforia Engine Support
Hi,
Hi,
My apologies for the late reply,
The Unity version I am using is 2018.3.6f1 and I am using the User Defined Target,
Thanks