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Vuforia projects have stopped working

February 16, 2017 - 9:08am #3

As of today, I can no longer run Vuforia projects on my Ipad running IOS 10.2.1(14D27), although strangely they still run properly on my Iphone running 10.2 (14C92). In XCode I get the following output in the DeBugger:

 

2017-02-16 10:54:11.451213 XXXXXXXXX[261:8818] [DYMTLInitPlatform] platform initialization successful

2017-02-16 10:54:11.532734 XXXXXXXXX[261:8682] -> registered mono modules 0x1016c5400

2017-02-16 10:54:11.709897 XXXXXXXXX[261:8682] You've implemented -[<UIApplicationDelegate> application:didReceiveRemoteNotification:fetchCompletionHandler:], but you still need to add "remote-notification" to the list of your supported UIBackgroundModes in your Info.plist.

-> applicationDidFinishLaunching()

2017-02-16 10:54:11.817014 XXXXXXXX[261:8682] Metal GPU Frame Capture Enabled

2017-02-16 10:54:11.818373 XXXXXXXX[261:8682] Metal API Validation Disabled

-> applicationDidBecomeActive()

GfxDevice: creating device client; threaded=1

Init: screen size 1536x2048

Initializing Metal device caps: Apple A8X GPU

Initialize engine version: 5.5.1f1 (88d00a7498cd)

OnLevelWasLoaded was found on VuforiaAbstractBehaviour

This message has been deprecated and will be removed in a later version of Unity.

Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed



(Filename:  Line: 382)

OnLevelWasLoaded was found on VuforiaBehaviour

This message has been deprecated and will be removed in a later version of Unity.

Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed



(Filename:  Line: 382)

WARNING: Shader Unsupported: 'Tessellation/Bumped Specular (displacement)' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'Tessellation/Bumped Specular (displacement)' - Pass 'FORWARD' has no vertex shader

WARNING: Shader Unsupported: 'Tessellation/Bumped Specular (displacement)' - Pass 'PREPASS' has no vertex shader

WARNING: Shader Unsupported: 'Tessellation/Bumped Specular (displacement)' - Pass 'PREPASS' has no vertex shader

WARNING: Shader Unsupported: 'Tessellation/Bumped Specular (displacement)' - Pass 'SHADOWCASTER' has no vertex shader

WARNING: Shader Unsupported: 'Tessellation/Bumped Specular (displacement)' - Pass 'META' has no vertex shader

WARNING: Shader Unsupported: 'Tessellation/Bumped Specular (displacement)' - All passes removed

UnloadTime: 1.319875 ms

Setting BehaviourComponentFactory

Vuforia.ComponentFactoryStarterBehaviour:SetBehaviourComponentFactory()

Vuforia.ComponentFactoryStarterBehaviour:Awake()

UnityEngine.GameObject:AddComponent()

Vuforia.VuforiaBehaviour:Awake()



(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Initializing Vuforia...

2017-02-16 10:54:15.840610 ARFairyDoors[261:8682] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles

2017-02-16 10:54:15.850247 ARFairyDoors[261:8682] [MC] Reading from public effective user settings.

2017-02-16 10:54:15.854010 ARFairyDoors[261:8682] *** -[NSLock lock]: deadlock (<NSLock: 0x1740d6f80> '(null)')

2017-02-16 10:54:15.854107 ARFairyDoors[261:8682] *** Break on _NSLockError() to debug.

...on the IPAD screen all I get is a black display. Please help me fix this, I have a deadline tomorrow to show this app to a client!

 

-note: I'm getting the same result when I go back to older projects and try to run them on our iPad, even ones that worked properly a few weeks ago

Vuforia projects have stopped working

February 16, 2017 - 10:10am #2

Oh for crying out loud....

the problem was solved by turning off "restrictions" in "Settings" on the Ipad in question. Now everything works properly.

Vuforia projects have stopped working

March 18, 2017 - 9:08am #1

Hi

I have the same issue where application is frozen with a black screen and indicator running due to the deadlock.

*** -[NSLock lock]: deadlock (<NSLock: 0x15676eb0> '(null)')

*** Break on _NSLockError() to debug.

I have 'restrictions on' on my iPad and have no access to remove restriction, Any other solution for that same issue? 

Any help is highly appreciated. Thanks

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