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Vuforia-Unity-Videoplayback Android 2.x 3.x Bug

Vuforia SDK Version: 1.5.9 - Description with steps to reproduce: I'm trying the video playback example of vuforia on unity 3.5.6f4 and when i touch the plane an hour glass clock appears, but then nothing happen the video was never played. The hourglass issue exists on my Samsung Galaxy S with Android 2.3.3, but not on Android 4.0.4. The error occurs on my Xoom with Android 3.2 and not in Android 4.0.4. So it seems to be on Android 2.x and 3.x. I use directly the video playback sample with the example videos. - Development OS (Mac OS X, Windows, Linux): Mac OSX 10.8.2 - Mobile OS and Version: Android 2.3.3, Android 3.2 - Mobile Device Manufacturer and Model name: Samsung Galaxy S (I9000), Motorola Xoom (MZ601) - Do the Vuforia Sample Applications show the same behavior?: vuforia-unity-videoplayback-android-ios-1-0-1.unitypackage

AlessandroB

Mon, 11/19/2012 - 12:40

Hi, I had the chance to test the sample on the Samsung (exact same model as yours, except that it runs on Android 2.2 instead of 2.3, but that should not make any difference, as you simply have a more up-to-date version than I do);

I have followed all your tips. Nevertheless, I get it not to run. :( 

Do you still have an Android 2.3 or 3.2 device?

The same setting in Unity 3.5.6f4 works with my Nexus 4 with Android 4.2. So it can not be in the settings.

Do you have any other tips?

 

I have followed all your tips. Nevertheless, I get it not to run. :( 

Do you still have an Android 2.3 or 3.2 device?

The same setting in Unity 3.5.6f4 works with my Nexus 4 with Android 4.2. So it can not be in the settings.

Do you have any other tips?

 

AlessandroB

Tue, 11/20/2012 - 10:31

Hi russel,

as far as the Samsung Galaxy S (I9000) is concerned, I don't have a lot more to suggest, as this has been tested already (and I also re-tested it) and we cannot reproduce the issue on that same model.

AlessandroB

Thu, 11/22/2012 - 12:49

Hi Russel, I tested your APK and indeed it shows the problem you report on my Samsung Galaxy S as well;

on the other hand, the same VP sample built here in Unity does not show the problem.

I also extracted the APK content, and it looks pretty much the same.

AlessandroB

Thu, 11/22/2012 - 13:36

Hi Russel, the AndroidManifest looks OK and identical to the reference one built over here.

The issue might be with the different Unity version or license, as the following function seems to be not working in your case:

    Handheld.PlayFullScreenMovie

Hi nav,

I'm happy to help if I can, but could you just be a bit more detailed in your problem description ?

I seem to understand that you're trying to build and run the VideoPlayback sample but cannot play the video on the image target ?

i will try wat u told n if der is any prob den ll inform n thanks a lot for ur help i really appreciate it ........and one more thing while creating an ar app in unity like we select datasetload  as imagetarget script...so my question is wether we have to select a different datasetload for v