Vuforia SDK Version: 3.0.9 -
Description with steps to reproduce:
I'm using Unity and have begun to optimize this project. To my surprise, when I pulled up the profiler, I found that Vuforia is allocating 0.9 MB of garbage EVERY FRAME. This triggers a garbage collection about every 4 frames, which is an awful lot of stuttering. Is this expected? Are there any plans to fix this in future versions? Are there any settings or techniques I can use to minimize these allocations?
I checked on two different projects and both had this issue.
Development OS (Mac OS X, Windows, Linux): OS X 10.9 -
Mobile OS and Version: iOS 7.0.4 -
Mobile Device Manufacturer and Model name: iPad 4 -
Do the Vuforia Sample Applications show the same behavior?: Yes