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Using Vuforia Natively with Magic Leap, and not via Unity ?

Hello,

I would like to know if it's possible to add vuforia features to a Magic Leap App without using unity game engine, either natively or using other engines ?

if it's possible, what should i take into consideration ?

is it enough to activate the vuforia features by using the normal vuforia cycles : 1-Vuforia::setInitParameters()  2-Vuforia::init() 3-etc..

or should i use another approach ?

Thank you for your reply.

Hi,

We do not support native development on Magic Leap.

Could you please let us know your use-case wanting to develop natively or other Game Engines? for ex. would you prefer Unreal? What advantages do you see over Unity?

Thakn you.

Vuforia Engine Support

Sniperak

Wed, 04/21/2021 - 17:29

In reply to by mcotora

Hello mcotora, and thank you for your fast reply,

In fact, I do know that you do not support native Lumin or Unreal Engine development officialy, and that's why we worked on our own integration of vuforia with UE4.