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Vuforia Magic Leap sample model target weird

May 19, 2021 - 6:40pm #2

Hey All, 

 

I am a dentist and I guess a intermediate Unity dev. I am developing a mixed reality app to overlay CT scan data on a patient's face using the teeth as model targets I was able to get the model target to work with a really low poly model, but the model target and the actual OBJ are the same size in Unity, yet when they match up in the Magic Leap, the overlaid model is smaller and tracking is pretty terrible.  I found it the same in Hololens 2 but at least on Holo the near clipping plane is eliminated, but on an iPhone 12 with ARKit in unity it is perfect.  Any news on making this better on Holo and Magic Leap or is it a device thing?  I am using for Magic Leap Unity 2020.2.7 and the latest Magic Leap plugin.  Same with Holo and both with the 2020 Unit Asset packages. Attached is a video of how it looks on an iPhone with some really high poly models 

 

https://youtu.be/wYjnXmflR7A

Vuforia Magic Leap sample model target weird

May 31, 2021 - 1:58am #1

Hi,

I would advise to test your model target dataset with our HL2 and Magic Leap sample available here: https://assetstore.unity.com/publishers/24484

Please let us know if this is reproducible.

Thank you.

Vuforia Engine Support

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