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Accessing images on iOs with Unity Web Request - Connection Error

Hi guys,

I'm implementing an AR application where I need to load images saved on my persistentDataPath: on accessing such images through the Unity Web Request methods (I upgraded the deprecated WWW class) , a connection error is spawn. I attached the logs files from XCode in a zip folder. Here is part of my code (I  think it could be related to the URL where the images are located and how iOs converts/read it)

public IEnumerator CreateGuideViewButton()     {         Buttons = new List<Button>();         mContent = GameObject.FindGameObjectWithTag("Content");

        string mPath = Application.persistentDataPath + "/BH Inspection Plan/Vuforia Dataset/" + FileExplorer.mFileName + "/dataset";         mInfo = new DirectoryInfo(mPath);         mFiles = mInfo.GetFiles("*_1.png");

        Debug.Log(mPath);

        int mPNGs = mFiles.Length;

        for (int i = 0; i < mPNGs; i++)         {             string mName = i.ToString();

            Button mPrefabButton = Resources.Load<Button>("MyButton") as Button;              Button mMyButton = Instantiate(mPrefabButton);             mMyButton.name = mName;

            mMyButton.transform.SetParent(mContent.transform);

            if (i % 2 == 0)              {                                  mMyButton.GetComponent<RectTransform>().localPosition = new Vector3(mXEven, mYEven, 0);                 mMyButton.GetComponent<RectTransform>().sizeDelta = new Vector2(side, side);                 mYEven -= 450;

                                string mImagePath = Path.Combine(mPath, (FileExplorer.mFileName + "_viewpoint_000" + i + "_1.png"))

               

                UnityWebRequest www =  UnityWebRequestTexture.GetTexture(mImagePath);                 yield return www.SendWebRequest();                

                if (www.result == UnityWebRequest.Result.InProgress)                 {                     continue;                 }                 else if (www.result == UnityWebRequest.Result.ConnectionError)                 {                     Debug.Log(www.error);                     yield return false;                 }                 else if (www.result == UnityWebRequest.Result.Success)                 {                     texture = DownloadHandlerTexture.GetContent(www);                 }

                               int width = texture.width;                    int height = texture.height; 

               if (height >= width) 

                {                     RawImage mPrefabImageHeight = Resources.Load<RawImage>("MyImageHeight") as RawImage;                     RawImage mMyImage = Instantiate(mPrefabImageHeight);                     mMyImage.gameObject.transform.SetParent(mMyButton.transform);                     mMyImage.GetComponent<RectTransform>().localPosition = Vector3.zero;                     mMyImage.GetComponent<RawImage>().texture = texture;                  }                 else                 {                     RawImage mPrefabImageWidth = Resources.Load<RawImage>("MyImageWidth") as RawImage;                     RawImage mMyImage = Instantiate(mPrefabImageWidth);                     mMyImage.gameObject.transform.SetParent(mMyButton.transform);                     mMyImage.GetComponent<RectTransform>().localPosition = Vector3.zero;                     mMyImage.GetComponent<RawImage>().texture = texture;                  }

            }

 

Thanks in advance!

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