By mariecherie
on Tue, 10/15/2019 - 13:03
In Meshmixer, I painted (surface brush) my CAD model, then exported it as a .obj with per-vertex color. When I import it into Model Target Generator (and Unity), it appears without the color I added. Model Target Generator gives me the warning "Color information is missing from this model!" How can I import the color information?
Hi,
Hi,
Could you please share the .obj file with us to test the behavior?
Please note that when you export the .obj file from your program, you should also get a secondary file which contains the materials/colors. We would need both files.
Thank you.
Hi,
Hi,
i have the same problem with my texture. I use this texture in the attachment.
But it didn't work at the model target generator.
What can I do?
Thank you!
MarSim wrote:
[quote=MarSim]
Hi,
i have the same problem with my texture. I use this texture in the attachment.
But it didn't work at the model target generator.
What can I do?
Thank you!
[/quote]
So i am one step further:
So i am one step further:
apparantly Vuforia does not like Shaders that mix textures (see mixedShader screenshot of blender).
I made both my textures into one big texture and did the uv editing again, eliminating the "mix shader" node from the shadergraph.