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depthmask get wrong effect

January 24, 2019 - 12:19am #1

i english is not good,hope you can understand what i want to say.

i have a project creat by vuforia 7.5.and it works fine.but last week i updated to vuforia 8.0.than i found a problem about the depthmask shader .

As shown in the figure below.in the red box,It is invisible in vuforia 7.5,but in vuforia 8.0,it's visible ,and looks like jagged.

how to fix it?This problem has been bothering me for a week.

AttachmentSize
Image icon 4~I`RSHKYSTN(O)1WUYVXAR.png1.28 MB

depthmask get wrong effect

January 24, 2019 - 8:44am #2

Change 

ZTest LEqual

to

ZTest Always

I'm still unsure why Vuforia doesnt ship with it like this after about 3 years of it not working on many Android devices.

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