I'm trying to upgrade my project from Unity 2017 to Unity 2018 in order to have the 64 bit functionality the android build needs. There have been a lot of changes to the way Vuphoria handles image targets that is making this extremely frustrating. I have a set of image targets that I use to align my assets for cloud recognition, because there is no way to pull the cloud targets into unity. Before I could leave this data set unchecked and it all worked fine. Now, vuphoria loads this data set and creates a whole bunch of 'empty' image targets when the scene loads. This interferes with the cloud targetting. I want to turn this off entirely. I don't want vuphoria creating image targets other than those I explicitly place. I found this thread that seems to be what I want, but the soloution isn't working; https://developer.vuforia.com/forum/model-targets/deactivate-database TrackerManager.Instance.GetTracker<ObjectTracker>() returns null if I do it on project load before the Vuphoria stuff is initialized, and if I do it after I enter the scene where I have the AR CAM set up, I get the error "Could not deactivate the dataset" (which might be because it's auto-instantiating all the targets) Please help. I literally needed this done yesterday, as Android requires apps to be explicitly 64 bit compatible.
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Disabling DataSets (Unity 2018.4 and Vuphoria 8.8.3)
By budsofbuds
on Fri, 08/02/2019 - 18:01
Hi,
Hi,
Unfortunately I didn't understood the entire picture. Could you please help me with the below?
- from which version did you migrated to 8.3.8?
Hi,
Hi,
I researched the issue a little bit more and found below: