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Flat model target

February 27, 2019 - 6:08am #3

Hi,

when I create in unity 2018.3.6f1 a scene for model target, my own mesh was invisible so to see if it was my mesh or something else, I try with a new scene, I import the default data base (the  lander), and I've got the same problem (see below)

 

So I create a new scene, but this time I import from the unity asset store the Vuforia model Targets, this time the mesh is ok, even my own mesh work fine, but 've got script error this time (see below)

 

Thanks for your help.

Flat model target

February 28, 2019 - 3:47pm #2

Hello,

Those errors look like a mismatch between your SDK version (Unity Editor->Window->Vuforia Configuration) and the version of the samples (Assets/Vuforia/version).

We recommend that you upgrade the Vuforia SDK and samples to match. If you cannot, then you will need to remove those files from your project or hand-edit them to resolve the errors.

Thanks,

Vuforia Engine Support

Flat model target

March 1, 2019 - 3:19am #1

thanks for your answer,

I've unistalled and re-installed unity, I've cheked the SDK version (Unity Editor->Window->Vuforia Configuration) and the version of the samples (Assets/Vuforia/version). the both are 8.0.10 (see below):

- Vuforia Configuration:

 

- Asset Version:

and still have the problem...But I solve it with a little bit complex workflow:

- I create a new project,  import from the unity asset store the Vuforia model targets 7.2.20, I still have a script error, but the mesh is ok, so I'm exporting this correct mesh with export package.

- I create a new project, I follow the instruction as explain in your website  so I still have the problem of flat mesh, but this time I import my correct mesh creating before, and that's work...

it's a bit complicated, but it seems to work, if you have a simplier solution, it will be great.

Thanks.

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