I use Model Target, that's work well. But I want to freeze the rotation of my asset. If I turn my object I don't want that my asset turn.
So I wrote a little script :
private void Start()
MTx = MT.transform.rotation.x;
MTy = MT.transform.rotation.y;
MTz = MT.transform.rotation.z;
Quaternion rotation = Quaternion.Euler(MTx-MTx, MTy-MTy, MTz-MTz);
transform.rotation = rotation;
MT is the Model Target.
It's work, when I turn my object my asset doesn't turn. But now, when I turn my device my asset turn. (If i desactivate my script it's the opposite)
Someone know how to do ? My asset need to be fix when I turn my object or my device.
Thanks and have a nice day !