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Guide Views

March 2, 2018 - 2:34am #1


in the latest beta EAP model targets release we has this handy Create GuideViews options which created a gameobject in the hierarchy that handles all the guide views. There you could also alter the position of the 3D guide views. I attach an image.

I dont see a similar functionality with the build in 7.0.47 vuforia and the Vuforia Model targets sample.

How do we attach 3d views now, and how do we alter the positions of the 3d guide views?




Image icon Capture.JPG64.73 KB

Guide Views

March 2, 2018 - 9:21am #3

Thanks, i found out how it works.

when you enable 3D guide view it also has this boolean flag "override detection position".

Checking this boolean enables under the ModelTarget a GameObject named DetectionPositionControl.

Which has also a camera attached to preview your alterations.

Select this control (you will see a small camera preview in the scene window) and alter its position.

At runtime the position of this gameobject will specify the position of the Guide view in camera space.


I wish you had some official documentation about that.


Guide Views

March 2, 2018 - 8:03am #2

Hello Dimi,

When you add a Model Target from the Game Objects menu, the guide view is added with it. You can select 3D guide view from the object's component and should be able to do your modifications here.


Vuforia Support

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