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GuideView 2D in Unity Runtime how-to

May 24, 2018 - 7:55am #1

(Unity 2018.1.0f2 + Vuforia 7.1.31)

Hi everybody, 

I can dynamicaly load and activate various Datasets in Runtime, model recognision and tracking works fine.

But I can't find any usable example in C#, how to load (from Dataset) and use GuideView-2D.

Vuforia's Model-Target-Workflow example is in C++ and I'm not able to convert it to Unity/C#, it seems that API for Unity Runtime missing GuideView part at all.

In Dataset I have files .xml,.dat and .png (outline shapes of model), but I have no clue, if GuideView source is generated by some automaticaly way (during DataSet.Load) or I have to use some code or Vuforia doesn't support GuideView in API for Unity Runtime (in Unity Editor it works fine).

If anybody have some info, how to use GuideView 2D in Runtime, please let me know.

Thank you


GuideView 2D in Unity Runtime how-to

February 28, 2019 - 3:09pm #3

Hello @tammycornwall,

Model Target guide views are packaged with the device database as generated by the Model Target Generator.

In the case of a non-trained Model Target device database, once you load the device database the guide views created will be also be available. If you've specified more than one (1) guide view, the current 8.0 Vuforia Core Samples demonstrate how to cycle through these in Assets/Common/Scripts/MenuOptions.cs: CycleGuideView()

In the case of trained Model Target device databases, the guide view will be automatically displayed as part of the deep learning data.


Vuforia Engine Support

GuideView 2D in Unity Runtime how-to

February 27, 2019 - 4:20am #2

Good Question. Could you figure it out?

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