I use Vuforia with Unity and I add virtual 3D cap on a real pen (model target). The pen isn't a 3D object.
The detection is very good but the virtual object isn't hide when real object is behide. It is each time in first plan in front of the pen.
How hide part of virtual 3D object when it is hide by my real pen ?
Have you got any solution ? I have to
use shader ? Collider ?
I have already see the topic but don't help me : https://developer.vuforia.com/forum/object-recognition/hide-virtual-object-behind-real-object
Thank in advance for your response.