Log in or register to post comments

Hologram shakes, not stable after Vuforia is turned off

January 7, 2018 - 11:34pm #1

I have tried the sample scene of Vuforia 7 Model Targets and deployed into HoloLens. The tracking works perfectly. It also works with the model that I wanted to track too.

However, I wanted to close and stop the Vuforia Behaviour (meaning the camera to stop it for further tracking) for my own HoloLens Unity Project. But, the hologram was drifting badly and does not seem to be able to stay in place after i stopped Vuforia Behaviour. When i moved while wearing the HoloLens, the hologram are just moving with me and not able to stay in the right position.

Does anyone faced this problem before? Please do guide me on how to solve this :)

Hologram shakes, not stable after Vuforia is turned off

January 8, 2018 - 7:57am #3

Hmm, I still don’t really get it. Have you tried deploying Vuforia 7 Model Targets to HoloLens?

Hologram shakes, not stable after Vuforia is turned off

January 8, 2018 - 2:04am #2

The size of the recognition map should correspond to the actual size. (there is a need for universal knowledge, when using the vuforia in the mobile phone terminal for mobile phone terminal is not the depth of the concept, so in the implementation of graph vuforia is scanned by manipulating the location of the MainCamera display objects that you scanned map, vuforia mobile is your camera; however, in the case of hololens+vuforia next, because MainCamera will be forced by the hololens control, so, when the Vuforia control is to identify the location of the ImageTarget)

 

For example, I printed an identification chart, and the size of the printed paper is 14 centimeters. When I upload pictures in Vuforia, Width parameter (column) should be 0.14. So after importing the Unity package, as long as Loaddatabese, Vuforia will set your size to 0.14 by default.

 

I believe you already know how to do it if you have actually stepped on the pit, and I have time to write in detail. Lazy, have time to write again in detail.

Log in or register to post comments