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Issue with physical length showed in Unity

My model targets have an enormous physical length compared to what MTG is showing and what they are in reality. I have tried with .OBJ and .FBX, different sizes before creating the target. I also tried changing the units in the MTG between m, cm and mm while facing the same problem. If i bring the sizes in unity down it also scales down the model target making it impossible to see. 

Unity version: 2018.3.0f1

Vuforia: 7.5.26

Model Target Generator: 7.5.20

 

Hello,

To clarify, the issue you're having is that the values displayed in the MTG are not what is represented in the inspector?

If correct, can you please provide either or both of the following:

iARCarlos

Fri, 12/21/2018 - 09:22

I have already found what the problem was. It had to do with the unity version 2018.3. As soon as i imported a new model target, the proyect was bugged and the model targets were showing in the inspector lengths out of porpotion (over 600000 meters) when they should be like 0.6 meters.

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