My model targets have an enormous physical length compared to what MTG is showing and what they are in reality. I have tried with .OBJ and .FBX, different sizes before creating the target. I also tried changing the units in the MTG between m, cm and mm while facing the same problem. If i bring the sizes in unity down it also scales down the model target making it impossible to see.
Unity version: 2018.3.0f1
Vuforia: 7.5.26
Model Target Generator: 7.5.20
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I have already found what the problem was. It had to do with the unity version 2018.3. As soon as i imported a new model target, the proyect was bugged and the model targets were showing in the inspector lengths out of porpotion (over 600000 meters) when they should be like 0.6 meters. I downgraded to 2018.2 and i still had the same problem with my proyect imported from 2018.3 but when i tried 2018.2 with the vuforia sample test on a NEW proyect there was no more bugs. Knowing that i decided to create a new proyect and import my proyect into the freshly new one and the bug dissapeared from my proyect.