If you are using Unity this can be achieved by un-parenting the augmentation from the Model Target object when detection is lost instead of disabling the renderer (default behaviour). If you're using native, you can remove the code to stop the rendering when the target is lost.
Hello Skoky,
If you are using Unity this can be achieved by un-parenting the augmentation from the Model Target object when detection is lost instead of disabling the renderer (default behaviour). If you're using native, you can remove the code to stop the rendering when the target is lost.
Thanks,
Vuforia Support