I am trying to keep the augmentation(3D Car Model) at the exact detected position after the model target is detected.
The augmentation should not move or rotate, even if I move the device(iPad camera) somewhere else.
In unity, I have changed the parent of augmentation from "Model Target Behavior Component" to a Empty Gameobject, Ground plane at the instance of detection.
I have disabled the Model Target Behavior & Trackable Event handler components, once the model target is detected.
I also enabled the Extended tracking and changed the world center mods.
But still the augmentation is changing its position, if I move very close to augmentation, rotate the device(iPad) or move the device outside from the view of augmentation.
Could you please help me on this issue.
Thanks You in Advance.. : )