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Model target for Hololends perfomance

March 15, 2018 - 4:01am #1


I completed development of <Hololens + Model Target> in Unity 1.2 f 1.

Now I updated to Unity 2017.3.1p4.

And a serious problem occurred.

Tracking performance is significantly reduced.

At first, I doubted the numerical value of polygons.

I tried the test, I found that the amount of polygons is not a problem.

When animation is included in <3d object>, the performance is remarkably deteriorated.

I want to have a solution. Please help.

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